WACOSYSTEMS (part of the MDO Plants product) The WacoSystems plugin from the MDO Plants product offers an advanced system to create detailed ecosystems. A WacoSystem is a collection of objects distributed on a landscape or any surface object. Compare it with ecosystems as they exist in nature. Nature consist of a rich diversity of plants and trees. Creating such systems is intensive labour work and WacoSystems gives all it takes to do that task with ease and great amount of control, resulting in advanced, detailed and feature rich nature settings. WacoSystems supports regular instances and works with a render engine of choice (it is "not" restricted to a specific render engine). VRay is supported natively to distribute million instances. Native Mental Ray support will be available later on.
Please install Flash® and turn on Javascript.
KEY FEATURES:
- Create ecosystems with up to 20 different objects in 1 single system
- Save complete ecosystems to a library and apply them with a single click
- Surface, spline and particle flow support as distribution object
- Add objects, plants or trees directly from libraries
- Support for many type of objects (no matter what render engine used) including groups
- Apply transformation
- Apply altitude and slope
- Manage in areas
- Calculate collisions
- Maps to affect distribution, transformation and normal amount
- Apply diversity
- Animation support without the need to supply loopable animations
- Support for any render engine to distribute with regular instances
- Native Chaosgroup VRay support to distribute on mass
- Native Autodesk Mental Ray support to distribute on mass (coming soon)
- WacoPlants support
- Apply settings globally or on individual members of a WacoSystem for finest details
- Presets to store and apply frequently used settings
- The engine WacoScatter is fully exposed to MAXScript
PRESENTATION MOVIE: (more tutorials are included with a license) WacoSystems UI information: WacoSystems Navigation Click to easily navigate throughout the WacoSystems rollout. Module Adjust different settings for the WacoSystems plugin.  | Save Settings Saves the plugin settings manually. Save Settings Automatically Saves the plugins settings automatically. Display UI at Mouse Point Displays the user interface at your mouse point instead of its fixed position on screen. Dynamic UI Loads the user interface dynamically. Show License Rollout Shows the license information. Show About Rollout Shows the about box. |
Select WacoSystem Object Select a WacoSystem object to load and edit.  | Select WacoSystem Object Selects a WacoSystem object from your scene. Select WS Object By Name Opens a dialog to select a WacoSystem object by name from your scene. Select WS Object Dialog Opens a dialog with a list of all WacoSystem objects from your scene to select from. WacoSystem Object Name of the selected WacoSystem object. Duplicate WS Object Duplicates the WacoSystem object with all WacoScatter objects and settings. Rebuild WS Object (All) Rebuilds the WacoSystem object by applying global settings to all WacoScatter objects removing any individual edits (local). Right click will rebuild all WacoSystem objects by applying global settings to all WacoScatter objects removing any individual edits (local). Rebuild WS Objects (Save) Rebuilds all WacoScatter objects in case something changed internally from build to build (only needed when you have to update an older project if it introduces issues with a new build). Right click will save all WacoScatter objects settings to the scene to be able to rebuild them with a newer build (only needed when you have to update an older project if it introduces issues with a new build). Delete WacoSystem Object Deletes the selected WacoSystem object. Add WacoSystem To Library Adds the WacoSystem object and all its settings and distribution objects to the library. |
Add To Object/Spline/PFlow Create ecosystems on a surface, spline or particle flow object.  | Help ( ) Shows help information for the Add To Object/Spline/PFlow rollout. Automatic Update Updates the plugin automatically. Select Object Selects a surface object to distribute objects on. Update Object List (1st little button) Updates the object list to match your scene. Select Object By Name (2nd little button) Opens a dialog to select an object by name. Select Object From Scene (3rd little button) Selects an object by picking one from your scene. Select Spline Selects a spline object to distribute objects on. Update Spline List (1st little button) Updates the spline shape list to match your scene. Select Spline By Name (2nd little button) Opens a dialog to select a spline shape by name. Select Spline From Scene (3rd little button) Selects a spline shape by picking one from your scene. Select Particle Flow Selects a particle flow object to distribute objects on its particles. Update Particle Flow List (1st little button) Updates the particle flow list to match your scene. Select Particle Flow By Name (2nd little button) Opens a dialog to select a particle flow by name. Select Particle Flow From Scene (3rd little button) Selects a particle flow by picking one from your scene. Create WacoSystem Object Creates a WacoSystem object that drives your ecosystems. Update WacoSystem Object Updates the WacoSystem object manually. Enable Random Seed Enables randomness for all created WacoScatter objects. Random Seed Seeds the randomness. |
Select WacoSystems Objects Add up to 20 different objects to your ecosystems to be distributed on your surface object.  | Help ( ) Shows help information for the Select WacoSystem Objects rollout. Automatic Update Updates the plugin automatically. (Object Preview Button) Click to select that object in your scene. Right click to open preview window of that object. Select Objects Selects objects to distribute in your ecosystem. Update Objects List (1st little button) Updates the objects list to match your scene. Select Object By Name (2nd little button) Opens a dialog to select an object by name. Select Object From Scene (3rd little button) Selects an object by picking it from your scene. Objects Window Enables a floater with all selected objects in your ecosystem. Update WS Objects Updates the WacoSystem object manually. |
WacoScatter Objects Count Control how dense you want to distribute objects in your ecosystems.  | Help ( ) Shows help information for the WacoScatter Objects Count rollout. Automatic Update Updates the plugin automatically. WacoScatter Object Selects a WacoScatter object to adjust it on an individual level. Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. (Object Preview Button) Click to select that object in your scene. Right click to open a preview window of that object. Select WS Object Selects the WacoScatter object selected from the dropdown list. Copy Settings ( ) Copies settings to memory from the WacoScatter object selected from the dropdown list. Paste Settings ( ) Pastes settings from memory. All WacoScatter Objects Displays the total number of distributed objects from all WacoScatter objects in your ecosystem. First number is the total objects count where the second number is the objects count in the selected WacoScatter object from the dropdown list. Objects Count Limit Sets the maximum number of distributed objects no matter if the minimum distance criteria is met. Minimum Distance Sets the minimum distance between distributed objects. A low value creates dense object distribution. Random Seed Sets the seed for the randomness. Use Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. Update WS Objects Updates the WacoSystem object manually. |
WacoScatter Object 1 Apply different global settings on every object in your ecosystems.  | Help ( ) Shows help information for the WacoScatter Object rollout. Automatic Update Updates the plugin automatically. WacoScatter Displays the objects name. WacoScatter Object Info Displays additional object info (if available). (Object Preview Button) Click to select displayed object in your scene. Right click to open a preview window of displayed object. Select WS Object Selects the WacoScatter object in your scene. Replace Object ( ) Replaces displayed object with a different object from your scene. Delete Object ( ) Deletes WacoScatter object from your ecosystem. Amount in WS Object Displays the total number of distributed objects in the WacoScatter object. WS Object Color Sets the WacoScatter objects color. Duplicates Sets the distributed objects density compared to other WacoScatter objects in your ecosystem. 100% creates and evenly distribution while a lower value reduces object distribution compared to WacoScatter object with a higher duplicates value. Global Scale Sets the global scale of distributed objects in your ecosystem. This master scale can be used to globally scale distributed objects on top of the regular scale variation set in the Position Rotation Scale rollout. Enable Altitude Enables altitude or disables it even if it's enabled on the global settings. Enable Slope Enables slope or disables it even if it's enabled on the global settings. Enable Include Areas Enables include areas or disables them even if they are enabled on the global settings. Enable Exclude Areas Enables exclude areas or disables them even if they are enabled on the global settings. Enable Self Collision Enables self collision or disables it even if it's enabled on the global settings. Enable Collisions Enables collisions or disables them even if they are enabled on the global settings. Enable Maps Enables maps or disables them even if they are enabled on the global settings. Enable Diversity Enables diversity or disables it even if it's enabled on the global settings. Enable Animation Enables animation or disables it even if it's enabled on the global settings. Enable WacoPlants Gravity Enables WacoPlants object gravity or disables it even if it's enabled on the global settings. Enable WacoPlants Wind Enables WacoPlants object wind or disables it even if it's enabled on the global settings. Copy Copies settings to memory from the WacoScatter object. Paste Settings Pastes settings from memory to the WacoScatter object. Update WS Objects Updates the WacoSystem object manually. |
WacoScatter Object 2-20 Apply different global settings on every object in your ecosystems. Position Rotation Scale Presets Store different settings you frequently use and apply them to the Position Rotation Scale rollout settings.  | Help ( ) Shows help information for the Position Rotation Scale Presets rollout. Preset Selects a preset from the dropdown list. Preset Options Sets what preset settings to copy and paste. Copy Copies the preset settings to memory from the Position Rotation Scale rollout settings (depending on what is choosen in the preset options) from the selected individual WacoScatter object. Paste Preset Pastes the preset settings from memory to the Position Rotation Scale rollout settings (depending on what is choosen in the preset options) from the selected individual WacoScatter object. Update Preset Updates the selected preset with settings from the Position Rotation Scale rollout settings (depending on what is choosen in the preset options). Add Adds a preset to the dropdown list. Remove Preset Removes the selected preset from the dropdown list. Add/Rename Preset Name of preset to add or to rename the selected one. |
Position Rotation Scale Apply position, rotation and scale settings to transform distributed objects in your ecosystems.  | Help ( ) Shows help information for the Position Rotation Scale rollout. Automatic Update Updates the plugin automatically. WacoScatter Object Selects a WacoScatter object to adjust it on an individual level. Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. (Object Preview Button) Click to select that object in your scene. Right click to open a preview window of that object. Select WS Object Selects the WacoScatter object selected from the dropdown list. Copy Settings ( ) Copies settings to memory from the WacoScatter object selected from the dropdown list. Paste Settings ( ) Pastes settings from memory. Position X, Y and Z Sets the minimum and maximum values for the distributed object position values. X, Y and Z Position Curve Enables the position curve to set the minimum to maximum curve. Curve Editor ( ) Opens the curve editor. Link All Position Curves Links all position curves together. Rotation X, Y and Z Sets the minimum and maximum values for the distributed object rotation values. X, Y and Z Rotation Curve Enables the rotation curve to set the minimum to maximum rotation curve. Curve Editor ( ) Opens the curve editor. Link All Rotation Curves Links all rotation curves together. Use Surface Normal Uses the surface normals to align distributed objects with the surface normals. Amount Sets the amount of normal direction that distributed objects will follow. Look at Camera Enables the look at camera option that forces distributed objects to face the current camera at all time. Scale X, Y and Z Sets the minimum and maximum values for distributed object scale values. Uniform Scale Scales distributed objects uniformly. X, Y and Z Scale Curve Enables the scale curve to set the minimum to maximum scale curve. Curve Editor ( ) Opens the curve editor. Link All Scale Curves Links all scale curves together. Additional Rotation X, Y and Z Sets the minimum and maximum values for distributed object rotation values on top of any other rotation transformations. Additional Scale X, Y and Z Sets the minimum and maximum values for distributed object scale values on top of any other scale transformations. Uniform Scale Scales distributed objects uniformly. Use Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. Update WS Objects Updates the WacoSystem object manually. |
Altitude Slope Presets Store different settings you frequently use and apply them to the Altitude or Slope rollout settings.  | Help ( ) Shows help information for the Altitude Slope Presets rollout. Preset Selects a preset from the dropdown list. Preset Options Sets what preset settings to copy and paste. Copy Copies the preset settings to memory from the Altitude or Slope rollout settings (depending on what is choosen in the preset options) from the selected individual WacoScatter object. Paste Preset Pastes the preset settings from memory to the Altitude or Slope rollout settings (depending on what is choosen in the preset options) from the selected individual WacoScatter object. Update Preset Updates the selected preset with settings from the Altitude or Slope rollout settings (depending on what is choosen in the preset options). Add Adds a preset to the dropdown list. Remove Preset Removes the selected preset from the dropdown list. Add/Rename Preset Name of preset to add or to rename the selected one. |
Altitude Apply altitude settings to define where objects are distributed.  | Help ( ) Shows help information for the Altitude rollout. Automatic Update Updates the plugin automatically. WacoScatter Object Selects a WacoScatter object to adjust it on an individual level. Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. (Object Preview Button) Click to select that object in your scene. Right click to open a preview window of that object. Select WS Object Selects the WacoScatter object selected from the dropdown list. Copy Settings ( ) Copies settings to memory from the WacoScatter object selected from the dropdown list. Paste Settings ( ) Pastes settings from memory. Enable Altitude Enables altitude. Minimum Altitude Sets the minimum altitude. Maximum Altitude Sets the maximum altitude. Apply Falloff Enables falloff options. Curve Editor ( ) Opens a curve editor to adjust the falloff curve. Boundary Sets a boundary, a region on the outer limits, for the falloff. Scale To Sets a scale factor where objects of the inner boundary region scales down (up) towards the outer boundary region. Use Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. Update WS Objects Updates the WacoSystem object manually. |
Slope Apply slope settings to define where objects are distributed.  | Help ( ) Shows help information for the Slope rollout. Automatic Update Updates the plugin automatically. WacoScatter Object Selects a WacoScatter object to adjust it on an individual level. Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. (Object Preview Button) Click to select that object in your scene. Right click to open a preview window of that object. Select WS Object Selects the WacoScatter object selected from the dropdown list. Copy Settings ( ) Copies settings to memory from the WacoScatter object selected from the dropdown list. Paste Settings ( ) Pastes settings from memory. Enable Slope Enables slope. Minimum Slope Angle Sets the minimum slope angle. Maximum Slope Angle Sets the maximum slope angle. Minimum Slope Exposure Sets the minimum slope exposure. Maximum Slope Exposure Sets the maximum slope exposure. Apply Falloff Enables falloff options. Curve Editor ( ) Opens a curve editor to edit the falloff curve. Boundary Sets a boundary, a region on the outer limits, for the falloff. Scale To Sets a scale factor where objects of the inner boundary region scales down (up) towards the outer boundary region. Use Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. Update WS Objects Updates the WacoSystem object manually. |
Areas Add areas to your ecosystems to distribute objects in different regions. Collisions Enable collision checking on your ecosystems to distribute without colliding objects.  | Help ( ) Shows help information for the Collisions rollout. Automatic Update Updates the plugin automatically. WacoScatter Object Selects a WacoScatter object to adjust it on an individual level. Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. (Object Preview Button) Click to select that object in your scene. Right click to open a preview window of that object. Select WS Object Selects the WacoScatter object selected from the dropdown list. Copy Settings ( ) Copies settings to memory from the WacoScatter object selected from the dropdown list. Paste Settings ( ) Pastes settings from memory. Self Collision Enables self collision checking. Collision Radius Sets the sphere radius in which collision checking will happen. Collision Height Sets how high the collision sphere is placed while collision checking happens. A value of 100% means the collision sphere is placed at the maximum height of your object. Propagate Collisions Propagates collision checking throughout all WacoScatter objects that have the Use All Propagate Collisions option checked. This way you can control which WacoScatter objects will send collision information out for others to receive. Collision Radius Sets the sphere radius in which collision checking will happen. Collision Height Sets how high the collision sphere is placed while collision checking happens. A value of 100% means the collision sphere is placed at the maximum height of your object. Use All Propagate Collisions Searches for all WacoScatter objects that are sending out collision information and adjusts object distribution if objects collide with each other or not. Apply Falloff Enables falloff options. Curve Editor ( ) Opens a curve editor to adjust the falloff curve. Boundary Sets a boundary, a region on the outer limits, for the falloff. Scale To Sets a scale factor where objects of the inner boundary region scales down (up) towards the outer boundary region. Use Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. Update WS Objects Updates the WacoSystem object manually. |
Maps Presets Store different settings you frequently use and apply them to the Maps rollout settings.  | Help ( ) Shows help information for the Maps Presets rollout. Preset Selects a preset from the dropdown list. Preset Options Sets what preset settings to copy and paste. Copy Copies the preset settings to memory from the Maps rollout settings (depending on what is choosen in the preset options) from the selected individual WacoScatter object. Paste Preset Pastes the preset settings from memory to the Maps rollout settings (depending on what is choosen in the preset options) from the selected individual WacoScatter object. Update Preset Updates the selected preset with settings from the Maps rollout settings (depending on what is choosen in the preset options). Add Adds a preset to the dropdown list. Remove Preset Removes the selected preset from the dropdown list. Add/Rename Preset Name of preset to add or to rename the selected one. |
Maps Apply maps to affect different settings in your ecosystems including distribution, position, rotation, scale and normal (include and exclude).  | Help ( ) Shows help information for the Maps rollout. Automatic Update Updates the plugin automatically. WacoScatter Object Selects a WacoScatter object to adjust it on an individual level. Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. (Object Preview Button) Click to select that object in your scene. Right click to open a preview window of that object. Select WS Object Selects the WacoScatter object selected from the dropdown list. Copy Settings ( ) Copies settings to memory from the WacoScatter object selected from the dropdown list. Paste Settings ( ) Pastes settings from memory. Enable Maps Enables maps. Distribution Map Enables the distribution map. Picked map will drive where objects will be distributed. White means 100% distribution where black means no distribution at all. Position Map Enables the position map. Picked map will drive the position of distributed objects based on the position settings on the Position Rotation Scale rollout. White means a maximum position (to value) where black means a minimum position (from value). Rotation Map Enables the rotation map. Picked map will drive the rotation of distributed objects based on the rotation settings on the Position Rotation Scale rollout. White means a maximum rotation (to value) where black means a minimum rotation (from value). Scale Map Enables the scale map. Picked map will drive the scale of distributed objects based on the scale settings on the Position Rotation Scale rollout. White means a maximum scale (to value) where black means a minimum scale (from value). Normal Map Enables the normal map. Picked map will drive the amount of normal direction of distributed objects based on the normal amount settings on the Position Rotation Scale rollout. White means 100% of the normal amount where black means 0% of the normal amount. Exclude Distribution Map Enables the exclude distribution map. Picked map will drive where objects will not be distributed. White means no distribution at all where black means 100% distribution. Exclude Position Map Enables the exclude position map. Picked map will drive the position of distributed objects based on the position settings on the Position Rotation Scale rollout. White means a minimum position (from value) where black means a maximum position (to value). Exclude Rotation Map Enables the exclude rotation map. Picked map will drive the rotation of distributed objects based on the rotation settings on the Position Rotation Scale rollout. White means a minimum rotation (from value) where black means a maximum rotation (to value). Exclude Scale Map Enables the exclude scale map. Picked map will drive the scale of distributed objects based on the scale settings on the Position Rotation Scale rollout. White means a minimum scale (from value) where black means a maximum scale (to value). Exclude Normal Map Enables the exclude normal map. Picked map will drive the amount of normal direction of distributed objects based on the normal amount setting on the Position Rotation Scale rollout. White means 0% of the normal amount where black means 100% of the normal amount. Use Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. Update WS Objects Updates the WacoSystem object manually. |
Diversity Create diversity in your ecosystems. Diversity clusters will group species together and distributes them on your surface object.  | Help ( ) Shows help information for the Diversity rollout. Automatic Update Updates the plugin automatically. WacoScatter Object Selects a WacoScatter object to adjust it on an individual level. Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. (Object Preview Button) Click to select that object in your scene. Right click to open a preview window of that object. Select WS Object Selects the WacoScatter object selected from the dropdown list. Copy Settings ( ) Copies settings to memory from the WacoScatter object selected from the dropdown list. Paste Settings ( ) Pastes settings from memory. Enable Diversity Enables diversity in your ecosystems. Enable Diversity for WacoScatter Object: (none) Enables diversity for a specific WacoScatter object to control which one takes part in diversity clustering. Size Sets the size of a diversity cluster. Roughness Sets the roughness of a diversity cluster. A higher value makes a cluster rougher. Border Sets the border region width of a diversity cluster. A higher value will make a cluster penetrate another one more. Noise Sets the noise on border regions. A higher value makes a clusters border less pronounced. Use Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. Update WS Objects Updates the WacoSystem object manually. |
Display Use different display types to visualize object distribution while creating ecosystems.  | Help ( ) Shows help information for the Display rollout. Automatic Update Updates the plugin automatically. WacoScatter Object Selects a WacoScatter object to adjust it on an individual level. Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. (Object Preview Button) Click to select that object in your scene. Right click to open a preview window of that object. Select WS Object Selects the WacoScatter object selected from the dropdown list. Copy Settings ( ) Copies settings to memory from the WacoScatter object selected from the dropdown list. Paste Settings ( ) Pastes settings from memory. Display Type Displays all distributed objects in your ecosystems in a variety of ways. None, displays the standard WacoScatter box without showing any distributed objects. Line, displays distributed objects as lines (height corresponds to any distributed object). Face, displays distributed objects as faces (width and height corresponds to any distributed object). Bounding box, displays distributed objects as bounding boxes (length, width and height corresponds to any distributed object). Object, displays distributed objects as full geometry objects (pay attention that this type can be "very" slow when many distributed objects need to be created). Wireframe Mode Displays face, bounding box and object display types as wireframes, even in shaded viewports. Display Displays a certain amount of the distributed objects. Use Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. Update WS Objects Updates the WacoSystem object manually. |
Scatter Choose different duplication methods. Instance will produce memory efficient situations where copy can be used if you need to adjust distributed objects individually to make them not identical.  | Help ( ) Shows help information for the Scatter rollout. Automatic Update Updates the plugin automatically. WacoScatter Object Selects a WacoScatter object to adjust it on an individual level. Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. (Object Preview Button) Click to select that object in your scene. Right click to open a preview window of that object. Select WS Object Selects the WacoScatter object selected from the dropdown list. Copy Settings ( ) Copies settings to memory from the WacoScatter object selected from the dropdown list. Paste Settings ( ) Pastes settings from memory. Duplicate Method Sets a duplicate method. Delete Calculations Deletes all calculations which are previously created (if any). Use Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. Update WS Objects Updates the WacoSystem object manually. |
Animation Apply animation settings to add variety to the motion of your distributed objects. Animations do not need to be loopable to work seamlessly since the system uses different animation samples to produce animation variety on any given frame.  | Help ( ) Shows help information for the Animation rollout. Automatic Update Updates the plugin automatically. WacoScatter Object Selects a WacoScatter object to adjust it on an individual level. Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. (Object Preview Button) Click to select that object in your scene. Right click to open a preview window of that object. Select WS Object Selects the WacoScatter object selected from the dropdown list. Copy Settings ( ) Copies settings to memory from the WacoScatter object selected from the dropdown list. Paste Settings ( ) Pastes settings from memory. Enable Animation Enables object animation. Samples (Number of Different Animations) Sets a number of different animation samples. Each sample represents a different animation state of the object. A value of 5 means you will have 5 different animation loops. A higher value will create more variety in your complete ecosystem animation. However, a higher value uses more memory per frame since it needs to store the amount of samples at one time in your memory. Time Offset Sample Sets an offset for each sample in frames. A value of 10 means that every 10 other frames an object animation state is used. A higher value creates more visible motion variety. This doesn't affect memory footprint. Ramdom Seed Seeds the randomness. Use Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. Update WS Objects Updates the WacoSystem object manually. |
Rendering Rendering related options.  | Help ( ) Shows help information for the Rendering rollout. Automatic Update Updates the plugin automatically. WacoScatter Object Selects a WacoScatter object to adjust it on an individual level. Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. (Object Preview Button) Click to select that object in your scene. Right click to open a preview window of that object. Select WS Object Selects the WacoScatter object selected from the dropdown list. Copy Settings ( ) Copies settings to memory from the WacoScatter object selected from the dropdown list. Paste Settings ( ) Pastes settings from memory. Do Not Scatter at Render Time Enables not to distribute objects at render time and uses the previously calculated solution. This option is valuable when you have a great number of distributed objects and calculation takes quite some time to finish. It reduces preparation time dramatically in heavy scenes. VRay Instancing for VRay Render Engine Enables delivering of distributed objects directly to the VRay render engine without creating any scene nodes. This results in distributing objects on mass and overcomes the 3ds Max maximum scene node limitation. Mental Ray Instancing for MR Render Engine Enables delivering of distributed objects directly to the Mental Ray render engine without creating any scene nodes. This results in distributing objects on mass and overcomes the 3ds Max maximum scene node limitation. Do Not Scatter outside Viewcone Enables not to distribute objects outside the viewcone. Additional View Angle Sets an additional view angle on top of the viewcone where distribution will take place. Use Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. Update WS Objects Updates the WacoSystem object manually. |
WacoPlants Settings Apply different global settings on WacoPlants objects used in your ecosystems.  | Help ( ) Shows help information for the WacoPlants Settings rollout. Automatic Update Updates the plugin automatically. WacoScatter Object Selects a WacoScatter object to adjust it on an individual level. Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. (Object Preview Button) Click to select that object in your scene. Right click to open a preview window of that object. Select WS Object Selects the WacoScatter object selected from the dropdown list. Copy Settings ( ) Copies settings to memory from the WacoScatter object selected from the dropdown list. Paste Settings ( ) Pastes settings from memory. Detail Sets the WacoPlants object detail. Seeds Amount Sets how many different WacoPlants object seeds will be distributed. The more seeds, the more memory is used. Enable Gravity Enables gravity on WacoPlants objects. You have to adjust advanced WacoPlants object settings on a specific plant individually. Gravity Seeds Amount Sets how many different WacoPlants object gravity seeds will be used. The more seeds, the more memory is used. Enable Wind Enables wind on WacoPlants objects. You have to adjust advanced WacoPlants object settings on a specific plant individually. Wind Seeds Amount Sets how many different WacoPlants object wind seeds will be used. The more seeds, the more memory is used. Use Global Settings Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list. Update WS Objects Updates the WacoSystem object manually. |
WacoSystem Icon Master object of your WacoSystem objects.  | WS Icon Color Sets the color for the WacoSystem object icon. Scale Sets the scale for the WacoSystem object icon. |
Help Help system for the WacoSystems plugin.  | WacoSystems Tooltips Adds or removes tooltips to/from UI controls where available. WacoSystems Help Opens the help system for the WacoSystems plugin. WacoScatter Help Opens the help system for the WacoScatter plugin. WacoSPlants Help Opens the help system for the WacoPlants plugin. |
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