WACOSYSTEMS (part of the MDO Plants product)

The WacoSystems plugin from the MDO Plants product offers an advanced system to create detailed ecosystems.
A WacoSystem is a collection of objects distributed on a landscape or any surface object. Compare it with ecosystems as they exist in nature. Nature consist of a rich diversity of plants and trees. Creating such systems is intensive labour work and WacoSystems gives all it takes to do that task with ease and great amount of control, resulting in advanced, detailed and feature rich nature settings.

WacoSystems supports regular instances and works with a render engine of choice (it is "not" restricted to a specific render engine). VRay is supported natively to distribute million instances. Native Mental Ray support will be available later on.

 

Please install Flash® and turn on Javascript.


KEY FEATURES:

  • Create ecosystems with up to 20 different objects in 1 single system
  • Save complete ecosystems to a library and apply them with a single click
  • Surface, spline and particle flow support as distribution object
  • Add objects, plants or trees directly from libraries
  • Support for many type of objects (no matter what render engine used) including groups
  • Apply transformation
  • Apply altitude and slope
  • Manage in areas
  • Calculate collisions
  • Maps to affect distribution, transformation and normal amount
  • Apply diversity
  • Animation support without the need to supply loopable animations
  • Support for any render engine to distribute with regular instances
  • Native Chaosgroup VRay support to distribute on mass
  • Native Autodesk Mental Ray support to distribute on mass (coming soon)
  • WacoPlants support
  • Apply settings globally or on individual members of a WacoSystem for finest details
  • Presets to store and apply frequently used settings
  • The engine WacoScatter is fully exposed to MAXScript

 

PRESENTATION MOVIE: (more tutorials are included with a license)

 

WacoSystems UI information:

WacoSystems Navigation
Click to easily navigate throughout the WacoSystems rollout.

Settings
Select WacoSystem Object
Add To Object/Spline/PFlow
Selects WacoSystem Objects
WacoScatter Objects Count
Position Rotation Scale
Altitude (right click for Altitude Slope Presets)
Slope (right click for Altitude Slope Presets)
Areas
Collisions
Maps
Diversity
Display
Scatter
Animation
Rendering
WacoPlants Settings
WacoSystem Icon
Help
Close (click to close all rollouts and right click to open all rollouts)

 

Module
Adjust different settings for the WacoSystems plugin.

Save Settings
Saves the plugin settings manually.
Save Settings Automatically
Saves the plugins settings automatically.
Display UI at Mouse Point
Displays the user interface at your mouse point instead of its fixed position on screen.
Dynamic UI
Loads the user interface dynamically.
Show License Rollout
Shows the license information.
Show About Rollout
Shows the about box.

 

Select WacoSystem Object
Select a WacoSystem object to load and edit.

Select WacoSystem Object
Selects a WacoSystem object from your scene.
Select WS Object By Name
Opens a dialog to select a WacoSystem object by name from your scene.
Select WS Object Dialog
Opens a dialog with a list of all WacoSystem objects from your scene to select from.
WacoSystem Object
Name of the selected WacoSystem object.
Duplicate WS Object
Duplicates the WacoSystem object with all WacoScatter objects and settings.
Rebuild WS Object (All)
Rebuilds the WacoSystem object by applying global settings to all WacoScatter objects removing any individual edits (local).
Right click will rebuild all WacoSystem objects by applying global settings to all WacoScatter objects removing any individual edits (local).
Rebuild WS Objects (Save)
Rebuilds all WacoScatter objects in case something changed internally from build to build (only needed when you have to update an older project if it introduces issues with a new build).
Right click will save all WacoScatter objects settings to the scene to be able to rebuild them with a newer build (only needed when you have to update an older project if it introduces issues with a new build).
Delete WacoSystem Object
Deletes the selected WacoSystem object.
Add WacoSystem To Library
Adds the WacoSystem object and all its settings and distribution objects to the library.

 

Add To Object/Spline/PFlow
Create ecosystems on a surface, spline or particle flow object.

Help ()
Shows help information for the Add To Object/Spline/PFlow rollout.
Automatic Update
Updates the plugin automatically.
Select Object
Selects a surface object to distribute objects on.
Update Object List (1st little button)
Updates the object list to match your scene.
Select Object By Name (2nd little button)
Opens a dialog to select an object by name.
Select Object From Scene (3rd little button)
Selects an object by picking one from your scene.
Select Spline
Selects a spline object to distribute objects on.
Update Spline List (1st little button)
Updates the spline shape list to match your scene.
Select Spline By Name (2nd little button)
Opens a dialog to select a spline shape by name.
Select Spline From Scene (3rd little button)
Selects a spline shape by picking one from your scene.
Select Particle Flow
Selects a particle flow object to distribute objects on its particles.
Update Particle Flow List (1st little button)
Updates the particle flow list to match your scene.
Select Particle Flow By Name (2nd little button)
Opens a dialog to select a particle flow by name.
Select Particle Flow From Scene (3rd little button)
Selects a particle flow by picking one from your scene.
Create WacoSystem Object
Creates a WacoSystem object that drives your ecosystems.
Update WacoSystem Object
Updates the WacoSystem object manually.
Enable Random Seed
Enables randomness for all created WacoScatter objects.
Random Seed
Seeds the randomness.

 

Select WacoSystems Objects
Add up to 20 different objects to your ecosystems to be distributed on your surface object.

Help ()
Shows help information for the Select WacoSystem Objects rollout.
Automatic Update
Updates the plugin automatically.
(Object Preview Button)
Click to select that object in your scene.
Right click to open preview window of that object.
Select Objects
Selects objects to distribute in your ecosystem.
Update Objects List (1st little button)
Updates the objects list to match your scene.
Select Object By Name (2nd little button)
Opens a dialog to select an object by name.
Select Object From Scene (3rd little button)
Selects an object by picking it from your scene.
Objects Window
Enables a floater with all selected objects in your ecosystem.
Update WS Objects
Updates the WacoSystem object manually.

 

WacoScatter Objects Count
Control how dense you want to distribute objects in your ecosystems.

Help ()
Shows help information for the WacoScatter Objects Count rollout.
Automatic Update
Updates the plugin automatically.
WacoScatter Object
Selects a WacoScatter object to adjust it on an individual level.
Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
(Object Preview Button)
Click to select that object in your scene.
Right click to open a preview window of that object.
Select WS Object
Selects the WacoScatter object selected from the dropdown list.
Copy Settings ()
Copies settings to memory from the WacoScatter object selected from the dropdown list.
Paste Settings ()
Pastes settings from memory.
All WacoScatter Objects
Displays the total number of distributed objects from all WacoScatter objects in your ecosystem. First number is the total objects count where the second number is the objects count in the selected WacoScatter object from the dropdown list.
Objects Count Limit
Sets the maximum number of distributed objects no matter if the minimum distance criteria is met.
Minimum Distance
Sets the minimum distance between distributed objects. A low value creates dense object distribution.
Random Seed
Sets the seed for the randomness.
Use Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
Update WS Objects
Updates the WacoSystem object manually.

 

WacoScatter Object 1
Apply different global settings on every object in your ecosystems.

Help ()
Shows help information for the WacoScatter Object rollout.
Automatic Update
Updates the plugin automatically.
WacoScatter
Displays the objects name.
WacoScatter Object Info
Displays additional object info (if available).
(Object Preview Button)
Click to select displayed object in your scene.
Right click to open a preview window of displayed object.
Select WS Object
Selects the WacoScatter object in your scene.
Replace Object ()
Replaces displayed object with a different object from your scene.
Delete Object ()
Deletes WacoScatter object from your ecosystem.
Amount in WS Object
Displays the total number of distributed objects in the WacoScatter object.
WS Object Color
Sets the WacoScatter objects color.
Duplicates
Sets the distributed objects density compared to other WacoScatter objects in your ecosystem. 100% creates and evenly distribution while a lower value reduces object distribution compared to WacoScatter object with a higher duplicates value.
Global Scale
Sets the global scale of distributed objects in your ecosystem. This master scale can be used to globally scale distributed objects on top of the regular scale variation set in the Position Rotation Scale rollout.
Enable Altitude
Enables altitude or disables it even if it's enabled on the global settings.
Enable Slope
Enables slope or disables it even if it's enabled on the global settings.
Enable Include Areas
Enables include areas or disables them even if they are enabled on the global settings.
Enable Exclude Areas
Enables exclude areas or disables them even if they are enabled on the global settings.
Enable Self Collision
Enables self collision or disables it even if it's enabled on the global settings.
Enable Collisions
Enables collisions or disables them even if they are enabled on the global settings.
Enable Maps
Enables maps or disables them even if they are enabled on the global settings.
Enable Diversity
Enables diversity or disables it even if it's enabled on the global settings.
Enable Animation
Enables animation or disables it even if it's enabled on the global settings.
Enable WacoPlants Gravity
Enables WacoPlants object gravity or disables it even if it's enabled on the global settings.
Enable WacoPlants Wind
Enables WacoPlants object wind or disables it even if it's enabled on the global settings.
Copy
Copies settings to memory from the WacoScatter object.
Paste Settings
Pastes settings from memory to the WacoScatter object.
Update WS Objects
Updates the WacoSystem object manually.

 

WacoScatter Object 2-20
Apply different global settings on every object in your ecosystems.

 

 

Position Rotation Scale Presets
Store different settings you frequently use and apply them to the Position Rotation Scale rollout settings.

Help ()
Shows help information for the Position Rotation Scale Presets rollout.
Preset
Selects a preset from the dropdown list.
Preset Options
Sets what preset settings to copy and paste.
Copy
Copies the preset settings to memory from the Position Rotation Scale rollout settings (depending on what is choosen in the preset options) from the selected individual WacoScatter object.
Paste Preset
Pastes the preset settings from memory to the Position Rotation Scale rollout settings (depending on what is choosen in the preset options) from the selected individual WacoScatter object.
Update Preset
Updates the selected preset with settings from the Position Rotation Scale rollout settings (depending on what is choosen in the preset options).
Add
Adds a preset to the dropdown list.
Remove Preset
Removes the selected preset from the dropdown list.
Add/Rename Preset
Name of preset to add or to rename the selected one.

 

Position Rotation Scale
Apply position, rotation and scale settings to transform distributed objects in your ecosystems.

Help ()
Shows help information for the Position Rotation Scale rollout.
Automatic Update
Updates the plugin automatically.
WacoScatter Object
Selects a WacoScatter object to adjust it on an individual level.
Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
(Object Preview Button)
Click to select that object in your scene.
Right click to open a preview window of that object.
Select WS Object
Selects the WacoScatter object selected from the dropdown list.
Copy Settings ()
Copies settings to memory from the WacoScatter object selected from the dropdown list.
Paste Settings ()
Pastes settings from memory.
Position X, Y and Z
Sets the minimum and maximum values for the distributed object position values.
X, Y and Z Position Curve
Enables the position curve to set the minimum to maximum curve.
Curve Editor ()
Opens the curve editor.
Link All Position Curves
Links all position curves together.
Rotation X, Y and Z
Sets the minimum and maximum values for the distributed object rotation values.
X, Y and Z Rotation Curve
Enables the rotation curve to set the minimum to maximum rotation curve.
Curve Editor ()
Opens the curve editor.
Link All Rotation Curves
Links all rotation curves together.
Use Surface Normal
Uses the surface normals to align distributed objects with the surface normals.
Amount
Sets the amount of normal direction that distributed objects will follow.
Look at Camera
Enables the look at camera option that forces distributed objects to face the current camera at all time.
Scale X, Y and Z
Sets the minimum and maximum values for distributed object scale values.
Uniform Scale
Scales distributed objects uniformly.
X, Y and Z Scale Curve
Enables the scale curve to set the minimum to maximum scale curve.
Curve Editor ()
Opens the curve editor.
Link All Scale Curves
Links all scale curves together.
Additional Rotation X, Y and Z
Sets the minimum and maximum values for distributed object rotation values on top of any other rotation transformations.
Additional Scale X, Y and Z
Sets the minimum and maximum values for distributed object scale values on top of any other scale transformations.
Uniform Scale
Scales distributed objects uniformly.
Use Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
Update WS Objects
Updates the WacoSystem object manually.

 

Altitude Slope Presets
Store different settings you frequently use and apply them to the Altitude or Slope rollout settings.

Help ()
Shows help information for the Altitude Slope Presets rollout.
Preset
Selects a preset from the dropdown list.
Preset Options
Sets what preset settings to copy and paste.
Copy
Copies the preset settings to memory from the Altitude or Slope rollout settings (depending on what is choosen in the preset options) from the selected individual WacoScatter object.
Paste Preset
Pastes the preset settings from memory to the Altitude or Slope rollout settings (depending on what is choosen in the preset options) from the selected individual WacoScatter object.
Update Preset
Updates the selected preset with settings from the Altitude or Slope rollout settings (depending on what is choosen in the preset options).
Add
Adds a preset to the dropdown list.
Remove Preset
Removes the selected preset from the dropdown list.
Add/Rename Preset
Name of preset to add or to rename the selected one.

 

Altitude
Apply altitude settings to define where objects are distributed.

Help ()
Shows help information for the Altitude rollout.
Automatic Update
Updates the plugin automatically.
WacoScatter Object
Selects a WacoScatter object to adjust it on an individual level.
Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
(Object Preview Button)
Click to select that object in your scene.
Right click to open a preview window of that object.
Select WS Object
Selects the WacoScatter object selected from the dropdown list.
Copy Settings ()
Copies settings to memory from the WacoScatter object selected from the dropdown list.
Paste Settings ()
Pastes settings from memory.
Enable Altitude
Enables altitude.
Minimum Altitude
Sets the minimum altitude.
Maximum Altitude
Sets the maximum altitude.
Apply Falloff
Enables falloff options.
Curve Editor ()
Opens a curve editor to adjust the falloff curve.
Boundary
Sets a boundary, a region on the outer limits, for the falloff.
Scale To
Sets a scale factor where objects of the inner boundary region scales down (up) towards the outer boundary region.
Use Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
Update WS Objects
Updates the WacoSystem object manually.

 

Slope
Apply slope settings to define where objects are distributed.

Help ()
Shows help information for the Slope rollout.
Automatic Update
Updates the plugin automatically.
WacoScatter Object
Selects a WacoScatter object to adjust it on an individual level.
Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
(Object Preview Button)
Click to select that object in your scene.
Right click to open a preview window of that object.
Select WS Object
Selects the WacoScatter object selected from the dropdown list.
Copy Settings ()
Copies settings to memory from the WacoScatter object selected from the dropdown list.
Paste Settings ()
Pastes settings from memory.
Enable Slope
Enables slope.
Minimum Slope Angle
Sets the minimum slope angle.
Maximum Slope Angle
Sets the maximum slope angle.
Minimum Slope Exposure
Sets the minimum slope exposure.
Maximum Slope Exposure
Sets the maximum slope exposure.
Apply Falloff
Enables falloff options.
Curve Editor ()
Opens a curve editor to edit the falloff curve.
Boundary
Sets a boundary, a region on the outer limits, for the falloff.
Scale To
Sets a scale factor where objects of the inner boundary region scales down (up) towards the outer boundary region.
Use Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
Update WS Objects
Updates the WacoSystem object manually.

 

Areas
Add areas to your ecosystems to distribute objects in different regions.

Help ()
Shows help information for the Areas rollout.
Automatic Update
Updates the plugin automatically.
WacoScatter Object
Selects a WacoScatter object to adjust it on an individual level.
Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
(Object Preview Button)
Click to select that object in your scene.
Right click to open a preview window of that object.
Select WS Object
Selects the WacoScatter object selected from the dropdown list.
Copy Settings ()
Copies settings to memory from the WacoScatter object selected from the dropdown list.
Paste Settings ()
Pastes settings from memory.
Enable Include Areas
Enables include areas.
Scatter in Overlapping Areas Only
Distributes exclusively in areas which have overlapping regions.
Scatter in Touching Area Regions Only
Distributes exclusively in areas which have regions that touch the underlying surface object.
Areas
Selects an area from the dropdown list. All areas from your scene will be listed in the dropdown list.
Add Area ()
Adds the selected area from the dropdown list to the include areas list.
Right click will remove the area from the list.
Add Clumps From Area ()
Adds all clumps from the selected area from the dropdown list to the include areas list.
Right click will remove all clumps from the area from the list.
Add Exceptions From Area ()
Adds all exceptions from the selected area from the dropdown list to the include areas list.
Right click will remove all exceptions from the area from the list.
Add
Adds the picked area from your scene to the areas list.
Right click will open a dialog to select an area from your scene by name.
Remove
Removes the selected area from the areas list.
Apply Falloff
Enables falloff options.
Curve Editor ()
Opens a curve editor to adjust the falloff curve.
Boundary
Sets a boundary, a region on the outer limits, for the falloff.
Scale To
Sets a scale factor where objects of the inner boundary region scales down (up) towards the outer boundary region.
Enable Exclude Areas
Enables exclude areas.
Areas
Selects an area from the dropdown list. All areas from your scene will be listed in the dropdown list.
Add Area ()
Adds the selected area from the dropdown list to the exclude areas list.
Right click will remove the area from the list.
Add Clumps From Area ()
Adds all clumps from selected area from the dropdown list to the exclude areas list.
Right click will remove all clumps from the area from the list.
Add Exceptions From Area ()
Adds all exceptions from selected area from the dropdown list to the exclude areas list.
Right click will remove all exceptions from the area from the list.
Add
Adds the picked area from your scene to the areas list.
Right click will open a dialog to select an area from your scene by name.
Remove
Removes the selected area from the areas list.
Apply Falloff
Enables falloff options.
Curve Editor ()
Opens a curve editor to adjust the falloff curve.
Boundary
Sets a boundary, a region on the outer limits, for the falloff.
Scale To
Sets a scale factor where objects of the inner boundary region scales down (up) towards the outer boundary region.
Use Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
Update WS Objects
Updates the WacoSystem object manually.

 

Collisions
Enable collision checking on your ecosystems to distribute without colliding objects.

Help ()
Shows help information for the Collisions rollout.
Automatic Update
Updates the plugin automatically.
WacoScatter Object
Selects a WacoScatter object to adjust it on an individual level.
Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
(Object Preview Button)
Click to select that object in your scene.
Right click to open a preview window of that object.
Select WS Object
Selects the WacoScatter object selected from the dropdown list.
Copy Settings ()
Copies settings to memory from the WacoScatter object selected from the dropdown list.
Paste Settings ()
Pastes settings from memory.
Self Collision
Enables self collision checking.
Collision Radius
Sets the sphere radius in which collision checking will happen.
Collision Height
Sets how high the collision sphere is placed while collision checking happens. A value of 100% means the collision sphere is placed at the maximum height of your object.
Propagate Collisions
Propagates collision checking throughout all WacoScatter objects that have the Use All Propagate Collisions option checked. This way you can control which WacoScatter objects will send collision information out for others to receive.
Collision Radius
Sets the sphere radius in which collision checking will happen.
Collision Height
Sets how high the collision sphere is placed while collision checking happens. A value of 100% means the collision sphere is placed at the maximum height of your object.
Use All Propagate Collisions
Searches for all WacoScatter objects that are sending out collision information and adjusts object distribution if objects collide with each other or not.
Apply Falloff
Enables falloff options.
Curve Editor ()
Opens a curve editor to adjust the falloff curve.
Boundary
Sets a boundary, a region on the outer limits, for the falloff.
Scale To
Sets a scale factor where objects of the inner boundary region scales down (up) towards the outer boundary region.
Use Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
Update WS Objects
Updates the WacoSystem object manually.

 

Maps Presets
Store different settings you frequently use and apply them to the Maps rollout settings.

Help ()
Shows help information for the Maps Presets rollout.
Preset
Selects a preset from the dropdown list.
Preset Options
Sets what preset settings to copy and paste.
Copy
Copies the preset settings to memory from the Maps rollout settings (depending on what is choosen in the preset options) from the selected individual WacoScatter object.
Paste Preset
Pastes the preset settings from memory to the Maps rollout settings (depending on what is choosen in the preset options) from the selected individual WacoScatter object.
Update Preset
Updates the selected preset with settings from the Maps rollout settings (depending on what is choosen in the preset options).
Add
Adds a preset to the dropdown list.
Remove Preset
Removes the selected preset from the dropdown list.
Add/Rename Preset
Name of preset to add or to rename the selected one.

 

Maps
Apply maps to affect different settings in your ecosystems including distribution, position, rotation, scale and normal (include and exclude).

Help ()
Shows help information for the Maps rollout.
Automatic Update
Updates the plugin automatically.
WacoScatter Object
Selects a WacoScatter object to adjust it on an individual level.
Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
(Object Preview Button)
Click to select that object in your scene.
Right click to open a preview window of that object.
Select WS Object
Selects the WacoScatter object selected from the dropdown list.
Copy Settings ()
Copies settings to memory from the WacoScatter object selected from the dropdown list.
Paste Settings ()
Pastes settings from memory.
Enable Maps
Enables maps.
Distribution Map
Enables the distribution map. Picked map will drive where objects will be distributed. White means 100% distribution where black means no distribution at all.
Position Map
Enables the position map. Picked map will drive the position of distributed objects based on the position settings on the Position Rotation Scale rollout. White means a maximum position (to value) where black means a minimum position (from value).
Rotation Map
Enables the rotation map. Picked map will drive the rotation of distributed objects based on the rotation settings on the Position Rotation Scale rollout. White means a maximum rotation (to value) where black means a minimum rotation (from value).
Scale Map
Enables the scale map. Picked map will drive the scale of distributed objects based on the scale settings on the Position Rotation Scale rollout. White means a maximum scale (to value) where black means a minimum scale (from value).
Normal Map
Enables the normal map. Picked map will drive the amount of normal direction of distributed objects based on the normal amount settings on the Position Rotation Scale rollout. White means 100% of the normal amount where black means 0% of the normal amount.
Exclude Distribution Map
Enables the exclude distribution map. Picked map will drive where objects will not be distributed. White means no distribution at all where black means 100% distribution.
Exclude Position Map
Enables the exclude position map. Picked map will drive the position of distributed objects based on the position settings on the Position Rotation Scale rollout. White means a minimum position (from value) where black means a maximum position (to value).
Exclude Rotation Map
Enables the exclude rotation map. Picked map will drive the rotation of distributed objects based on the rotation settings on the Position Rotation Scale rollout. White means a minimum rotation (from value) where black means a maximum rotation (to value).
Exclude Scale Map
Enables the exclude scale map. Picked map will drive the scale of distributed objects based on the scale settings on the Position Rotation Scale rollout. White means a minimum scale (from value) where black means a maximum scale (to value).
Exclude Normal Map
Enables the exclude normal map. Picked map will drive the amount of normal direction of distributed objects based on the normal amount setting on the Position Rotation Scale rollout. White means 0% of the normal amount where black means 100% of the normal amount.
Use Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
Update WS Objects
Updates the WacoSystem object manually.

 

Diversity
Create diversity in your ecosystems.
Diversity clusters will group species together and distributes them on your surface object.

Help ()
Shows help information for the Diversity rollout.
Automatic Update
Updates the plugin automatically.
WacoScatter Object
Selects a WacoScatter object to adjust it on an individual level.
Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
(Object Preview Button)
Click to select that object in your scene.
Right click to open a preview window of that object.
Select WS Object
Selects the WacoScatter object selected from the dropdown list.
Copy Settings ()
Copies settings to memory from the WacoScatter object selected from the dropdown list.
Paste Settings ()
Pastes settings from memory.
Enable Diversity
Enables diversity in your ecosystems.
Enable Diversity for WacoScatter Object: (none)
Enables diversity for a specific WacoScatter object to control which one takes part in diversity clustering.
Size
Sets the size of a diversity cluster.
Roughness
Sets the roughness of a diversity cluster. A higher value makes a cluster rougher.
Border
Sets the border region width of a diversity cluster. A higher value will make a cluster penetrate another one more.
Noise
Sets the noise on border regions. A higher value makes a clusters border less pronounced.
Use Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
Update WS Objects
Updates the WacoSystem object manually.

 

Display
Use different display types to visualize object distribution while creating ecosystems.

Help ()
Shows help information for the Display rollout.
Automatic Update
Updates the plugin automatically.
WacoScatter Object
Selects a WacoScatter object to adjust it on an individual level.
Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
(Object Preview Button)
Click to select that object in your scene.
Right click to open a preview window of that object.
Select WS Object
Selects the WacoScatter object selected from the dropdown list.
Copy Settings ()
Copies settings to memory from the WacoScatter object selected from the dropdown list.
Paste Settings ()
Pastes settings from memory.
Display Type
Displays all distributed objects in your ecosystems in a variety of ways.
None, displays the standard WacoScatter box without showing any distributed objects.
Line, displays distributed objects as lines (height corresponds to any distributed object).
Face, displays distributed objects as faces (width and height corresponds to any distributed object).
Bounding box, displays distributed objects as bounding boxes (length, width and height corresponds to any distributed object).
Object, displays distributed objects as full geometry objects (pay attention that this type can be "very" slow when many distributed objects need to be created).
Wireframe Mode
Displays face, bounding box and object display types as wireframes, even in shaded viewports.
Display
Displays a certain amount of the distributed objects.
Use Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
Update WS Objects
Updates the WacoSystem object manually.

 

Scatter
Choose different duplication methods.
Instance will produce memory efficient situations where copy can be used if you need to adjust distributed objects individually to make them not identical.

Help ()
Shows help information for the Scatter rollout.
Automatic Update
Updates the plugin automatically.
WacoScatter Object
Selects a WacoScatter object to adjust it on an individual level.
Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
(Object Preview Button)
Click to select that object in your scene.
Right click to open a preview window of that object.
Select WS Object
Selects the WacoScatter object selected from the dropdown list.
Copy Settings ()
Copies settings to memory from the WacoScatter object selected from the dropdown list.
Paste Settings ()
Pastes settings from memory.
Duplicate Method
Sets a duplicate method.
Delete Calculations
Deletes all calculations which are previously created (if any).
Use Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
Update WS Objects
Updates the WacoSystem object manually.

 

Animation
Apply animation settings to add variety to the motion of your distributed objects.
Animations do not need to be loopable to work seamlessly since the system uses different animation samples to produce animation variety on any given frame.

Help ()
Shows help information for the Animation rollout.
Automatic Update
Updates the plugin automatically.
WacoScatter Object
Selects a WacoScatter object to adjust it on an individual level.
Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
(Object Preview Button)
Click to select that object in your scene.
Right click to open a preview window of that object.
Select WS Object
Selects the WacoScatter object selected from the dropdown list.
Copy Settings ()
Copies settings to memory from the WacoScatter object selected from the dropdown list.
Paste Settings ()
Pastes settings from memory.
Enable Animation
Enables object animation.
Samples (Number of Different Animations)
Sets a number of different animation samples. Each sample represents a different animation state of the object. A value of 5 means you will have 5 different animation loops. A higher value will create more variety in your complete ecosystem animation. However, a higher value uses more memory per frame since it needs to store the amount of samples at one time in your memory.
Time Offset Sample
Sets an offset for each sample in frames. A value of 10 means that every 10 other frames an object animation state is used. A higher value creates more visible motion variety. This doesn't affect memory footprint.
Ramdom Seed
Seeds the randomness.
Use Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
Update WS Objects
Updates the WacoSystem object manually.

 

Rendering
Rendering related options.

Help ()
Shows help information for the Rendering rollout.
Automatic Update
Updates the plugin automatically.
WacoScatter Object
Selects a WacoScatter object to adjust it on an individual level.
Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
(Object Preview Button)
Click to select that object in your scene.
Right click to open a preview window of that object.
Select WS Object
Selects the WacoScatter object selected from the dropdown list.
Copy Settings ()
Copies settings to memory from the WacoScatter object selected from the dropdown list.
Paste Settings ()
Pastes settings from memory.
Do Not Scatter at Render Time
Enables not to distribute objects at render time and uses the previously calculated solution. This option is valuable when you have a great number of distributed objects and calculation takes quite some time to finish. It reduces preparation time dramatically in heavy scenes.
VRay Instancing for VRay Render Engine
Enables delivering of distributed objects directly to the VRay render engine without creating any scene nodes. This results in distributing objects on mass and overcomes the 3ds Max maximum scene node limitation.
Mental Ray Instancing for MR Render Engine
Enables delivering of distributed objects directly to the Mental Ray render engine without creating any scene nodes. This results in distributing objects on mass and overcomes the 3ds Max maximum scene node limitation.
Do Not Scatter outside Viewcone
Enables not to distribute objects outside the viewcone.
Additional View Angle
Sets an additional view angle on top of the viewcone where distribution will take place.
Use Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
Update WS Objects
Updates the WacoSystem object manually.

 

WacoPlants Settings
Apply different global settings on WacoPlants objects used in your ecosystems.

Help ()
Shows help information for the WacoPlants Settings rollout.
Automatic Update
Updates the plugin automatically.
WacoScatter Object
Selects a WacoScatter object to adjust it on an individual level.
Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
(Object Preview Button)
Click to select that object in your scene.
Right click to open a preview window of that object.
Select WS Object
Selects the WacoScatter object selected from the dropdown list.
Copy Settings ()
Copies settings to memory from the WacoScatter object selected from the dropdown list.
Paste Settings ()
Pastes settings from memory.
Detail
Sets the WacoPlants object detail.
Seeds Amount
Sets how many different WacoPlants object seeds will be distributed. The more seeds, the more memory is used.
Enable Gravity
Enables gravity on WacoPlants objects. You have to adjust advanced WacoPlants object settings on a specific plant individually.
Gravity Seeds Amount
Sets how many different WacoPlants object gravity seeds will be used. The more seeds, the more memory is used.
Enable Wind
Enables wind on WacoPlants objects. You have to adjust advanced WacoPlants object settings on a specific plant individually.
Wind Seeds Amount
Sets how many different WacoPlants object wind seeds will be used. The more seeds, the more memory is used.
Use Global Settings
Makes an individual WacoScatter object global again. Individual objects are marked with "(local)" in the dropdown list.
Update WS Objects
Updates the WacoSystem object manually.

 

WacoSystem Icon
Master object of your WacoSystem objects.

WS Icon Color
Sets the color for the WacoSystem object icon.
Scale
Sets the scale for the WacoSystem object icon.

 

Help
Help system for the WacoSystems plugin.

WacoSystems Tooltips
Adds or removes tooltips to/from UI controls where available.
WacoSystems Help
Opens the help system for the WacoSystems plugin.
WacoScatter Help
Opens the help system for the WacoScatter plugin.
WacoSPlants Help
Opens the help system for the WacoPlants plugin.